Elemental Savant
Mar 31, 2014 7:49:22 GMT
Post by Adele on Mar 31, 2014 7:49:22 GMT
Prerequisites
Skills: Knowledge (Nature) 3 ranks, Survival 3 ranks.
Spells: Must be able to cast Protection from Energy as a Divine Spell.
Deity: Spirits of Nature, Angoroth (Water-Only), Nergull (Fire-Only)
Class Skills: The Elemental Savant’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis) and Survival (Wis).
Hit Die: d8.
Skill points at each level: 2+ Int modifier
Weapon and Armour Proficiency: Elemental Savants gain no new weapon or armour proficiency’s.
Level | BAB | Fortitude | Reflex | Will | Special |
1 | +0 | +2 | +0 | +2 | Elemental Focus Elemental Form 1/Day Elemental Blast |
2 | +1 | +3 | +0 | +3 | Elemental Regalia |
3 | +5 | +3 | +1 | +3 | Elemental Form 2/Day (Large) |
4 | +3 | +4 | +1 | +4 | Elemental Mastery |
5 | +3 | +4 | +1 | +4 | Elemental Form 3/Day Elemental Ascendance |
Elemental Form (Su): May assume a small or medium form with the Elemental Focus subtype, behaving as a Druid's Wild Shape a number of times per day as listed for 1/hour/level. Unlike Wild Shape, the Savant also assumes the subtype of the form he takes on, though he still requires the Natural Spell feat to cast within this form. At third level, the Savant may assume large forms as well.
Elemental Blast (Su): May sacrifice a spell of any level to deal a 60ft line of damage corresponding to the Savant's Elemental Focus. The line deals 2d6/spell level sacrificed damage. The Reflex DC for half damage is 10 + spell level sacrificed + Wisdom Modifier.
• Air: Lightning Damage
• Earth: Acid Damage
• Fire: Fire Damage
• Water: Frost Damage
Elemental Regalia (Su): Elemental Regalia abilities may only be used when in Elemental Form.
• Air: May increase or decrease Wind Effects by two degrees in a 1/4 mile radius.
• Earth: When in contact with the earth, gain fast healing 2.
• Fire: Re-Roll all 1's on fire damage, must accept new rolls even if equal.
• Water: May cast 'Scrying' with any pool of natural water.
Elemental Mastery (Su): Elemental Mastery abilities may only be used when in Elemental Form.
• Air: May increase or decrease Wind Effects by two degrees in a 1/4 mile radius.
• Earth: When in contact with the earth, gain Fast Healing 5.
• Fire: Re-Roll all 2's on fire damage, must accept new rolls even if equal or lower.
• Water: May cast 'Greater Scrying' with any pool of natural water.
Elemental Ascendance (Su): Gains the Subtype of the Savant's Elemental Focus in any Form.