Sea Serpent Disciple (Home brewed PRC for discussion.)
May 2, 2014 15:47:05 GMT
Post by Deleted on May 2, 2014 15:47:05 GMT
Sea Serpent Disciple
Having trained in the ways of the mighty serpent, this class of barbarian uses their discipline and faith of angoroth to unlock their hidden potential.
Requirements:
Skills: Swim: 10 ranks
Race: Any race (Cannot be a spell caster)
Languages: Hemdon (As they are the only ones who teach this discipline)
Rage: Ability to rage without the aid of magic
Special: Must have at least 2 levels of Serpent Totem Barbarian
Hit Die: D12
Skill Points: 4 + Int
Weapon and Armor Proficiency: Sea Serpent Disciples gain no proficiency with any weapon or armor.
Natural Armor Increase (Ex): At 1st, 3rd, 5th, 7th and 9th a sea serpent disciple becomes more serpentine in appearance. Her skin develops tiny iridescent scales, nearly invisible at first but becoming more noticeable at higher levels. This provides an increase to the character’s existing natural armor (if any). As her skin thickens, a Sea serpent disciple takes on more and more of his progenitor’s physical aspect.
Bite (Ex): At 2nd level, a Sea Serpent disciple grows long razor sharp fangs and gains a bite attack if she does not already have it. Use the values below.
Size Bite Damage
Small: 1d4
Medium: 1d6
Large: 1d8
A Sea Serpent disciple is considered proficient with these attacks. When making a full attack, a sea serpent disciple uses her full base attack bonus with her bite attack.
Ability Boost (Ex): As a sea serpent disciple gains levels in this prestige class, her ability scores increase. These increases stack and are gained as if through level advancement.
Stinging Bite (Su): At 3rd level, a sea serpent disciple gains a minor ability with her bite attack, derived from her serpentine ancestor. Regardless of the ancestor, the stinging bite deals 2d6 points of damage of acid. At 7th level, the damage increases to 4d6, and when a disciple attains sea serpent apotheosis at 10th level it reaches its full power at 6d6. Regardless of its strength, the bite attack can be used only once per day. The DC of the bite is 10 + class level + Con modifier.
Serpentine Successor: At 4th level, a sea serpent disciple learns that swimming quickly and striking fast is the key to victory. Thanks to her serpentine transformations, she is more fierce with her new found fangs, gaining the Weapon Focus feat for her bite attacks, she also gets a +5 racial bonus to her swim checks.
Blindsense (Ex): At 5th level, the sea serpent disciple gains blindsense with a range of 30 feet. Using nonvisual senses, such as acute smell or hearing, the sea serpent disciple notices things it cannot see. She usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of her blindsense ability, provided that he has line of effect to that creature. Any opponent the sea serpent disciple cannot see still has total concealment against him, and the sea serpent disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.
Fins (Ex): At 9th level, a sea serpent disciple grows sets of fins, and webbing. The fins looking like a pair of aquatic wings. The webbing appears between fingers and toes. These new appearances grant her a swim speed of double her land speed, with good maneuverability.
Sea Serpent Apotheosis: At 10th level, a sea serpent disciple fully realizes her serpentine heritage and takes on her final changes. A pair of gills grows out at the sides of her neck, making it possible to breath while under water, her stinging bite reaches full strength, and she gains +4 to Strength, and +2 Constitution. Her natural armor bonus increases to +5, and she acquires a protective second eye lid that allows her to see under water as clear as on land, and also grants her low light vision, and darkvision. Lastly, she gains immunity to Acid.
1st +1 +2 +0 +0 Natural armor increase (+1)
2nd +2 +3 +0 +0 Ability boost (Str +2), Bite Attack
3rd +3 +3 +1 +1 Stinging Bite (2d6), Natural armor increase (+2)
4th +4 +4 +1 +1 Ability boost (Str +2), Serpentine Successor
5th +5 +4 +1 +1 Blindsense 30 ft, Natural Armor Increase (+3)
6th +6/+1 +5 +2 +2 Ability boost (Con +2)
7th +7/+2 +5 +2 +2 Stinging (4d6), natural armor increase (+4)
8th +8/+3 +6 +2 +2 Ability boost (Con +2)
9th +9/+4 +6 +3 +3 Fins, Natural armor increase (+5)
10th +10/+5 +7 +3 +3 Blindsense 60 ft., sea serpent apotheosis
The sea serpent disciple class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Having trained in the ways of the mighty serpent, this class of barbarian uses their discipline and faith of angoroth to unlock their hidden potential.
Requirements:
Skills: Swim: 10 ranks
Race: Any race (Cannot be a spell caster)
Languages: Hemdon (As they are the only ones who teach this discipline)
Rage: Ability to rage without the aid of magic
Special: Must have at least 2 levels of Serpent Totem Barbarian
Hit Die: D12
Skill Points: 4 + Int
Weapon and Armor Proficiency: Sea Serpent Disciples gain no proficiency with any weapon or armor.
Natural Armor Increase (Ex): At 1st, 3rd, 5th, 7th and 9th a sea serpent disciple becomes more serpentine in appearance. Her skin develops tiny iridescent scales, nearly invisible at first but becoming more noticeable at higher levels. This provides an increase to the character’s existing natural armor (if any). As her skin thickens, a Sea serpent disciple takes on more and more of his progenitor’s physical aspect.
Bite (Ex): At 2nd level, a Sea Serpent disciple grows long razor sharp fangs and gains a bite attack if she does not already have it. Use the values below.
Size Bite Damage
Small: 1d4
Medium: 1d6
Large: 1d8
A Sea Serpent disciple is considered proficient with these attacks. When making a full attack, a sea serpent disciple uses her full base attack bonus with her bite attack.
Ability Boost (Ex): As a sea serpent disciple gains levels in this prestige class, her ability scores increase. These increases stack and are gained as if through level advancement.
Stinging Bite (Su): At 3rd level, a sea serpent disciple gains a minor ability with her bite attack, derived from her serpentine ancestor. Regardless of the ancestor, the stinging bite deals 2d6 points of damage of acid. At 7th level, the damage increases to 4d6, and when a disciple attains sea serpent apotheosis at 10th level it reaches its full power at 6d6. Regardless of its strength, the bite attack can be used only once per day. The DC of the bite is 10 + class level + Con modifier.
Serpentine Successor: At 4th level, a sea serpent disciple learns that swimming quickly and striking fast is the key to victory. Thanks to her serpentine transformations, she is more fierce with her new found fangs, gaining the Weapon Focus feat for her bite attacks, she also gets a +5 racial bonus to her swim checks.
Blindsense (Ex): At 5th level, the sea serpent disciple gains blindsense with a range of 30 feet. Using nonvisual senses, such as acute smell or hearing, the sea serpent disciple notices things it cannot see. She usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of her blindsense ability, provided that he has line of effect to that creature. Any opponent the sea serpent disciple cannot see still has total concealment against him, and the sea serpent disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.
Fins (Ex): At 9th level, a sea serpent disciple grows sets of fins, and webbing. The fins looking like a pair of aquatic wings. The webbing appears between fingers and toes. These new appearances grant her a swim speed of double her land speed, with good maneuverability.
Sea Serpent Apotheosis: At 10th level, a sea serpent disciple fully realizes her serpentine heritage and takes on her final changes. A pair of gills grows out at the sides of her neck, making it possible to breath while under water, her stinging bite reaches full strength, and she gains +4 to Strength, and +2 Constitution. Her natural armor bonus increases to +5, and she acquires a protective second eye lid that allows her to see under water as clear as on land, and also grants her low light vision, and darkvision. Lastly, she gains immunity to Acid.
1st +1 +2 +0 +0 Natural armor increase (+1)
2nd +2 +3 +0 +0 Ability boost (Str +2), Bite Attack
3rd +3 +3 +1 +1 Stinging Bite (2d6), Natural armor increase (+2)
4th +4 +4 +1 +1 Ability boost (Str +2), Serpentine Successor
5th +5 +4 +1 +1 Blindsense 30 ft, Natural Armor Increase (+3)
6th +6/+1 +5 +2 +2 Ability boost (Con +2)
7th +7/+2 +5 +2 +2 Stinging (4d6), natural armor increase (+4)
8th +8/+3 +6 +2 +2 Ability boost (Con +2)
9th +9/+4 +6 +3 +3 Fins, Natural armor increase (+5)
10th +10/+5 +7 +3 +3 Blindsense 60 ft., sea serpent apotheosis
The sea serpent disciple class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).