Knight
Mar 31, 2014 9:55:46 GMT
Post by Adele on Mar 31, 2014 9:55:46 GMT
Prerequisites
Base Attack Bonus: +3
Skills: 3 Ranks Knowledge Nobility
Feats: Heavy armour proficiency, Mounted Combat, Weapon Focus: Melee Weapon
Special: Must be knighted, cannot have or take levels in other Knight Prestige Classes. (Aegis Knight, Griffon Knight, Knight of Belzemoth)
Class Skills: The Knights class skills Craft, Climb, Diplomacy, Handle Animal, Heal, Intimidate, Jump, Knowledge: Nobility, Knowledge: Religion, Knowledge: Warfare; Listen, Ride, Sense Motive, Spot, Survival, Swim.
Hit Die: d10.
Skill points at each level: 4+ Int modifier
Weapon and Armour Proficiency: Knights gain no new weapon or armour proficiency’s
Level | BAB | Fortitude | Reflex | Will | Special |
1 | +1 | +2 | +0 | +0 | Shining Beacon +1 Knights' Courage Horsemanship (Ride-By-Attack) Knight Feat |
2 | +2 | +3 | +0 | +0 | Knights' Resilience |
3 | +3 | +3 | +1 | +1 | Knights' Strength Shining Beacon +2 |
4 | +4 | +4 | +1 | +1 | Herald (Leadership) Knights' Feat |
5 | +5 | +4 | +1 | +1 | Horsemanship (Trample) Shining Beacon +3 |
6 | +1 | +5 | +2 | +2 | Horsemanship (Spirited Charge) |
7 | +2 | +5 | +2 | +2 | Shining Beacon (Insight, 30FT) |
8 | +3 | +6 | +2 | +2 | Knights' Strength Knights' Feat |
9 | +4 | +6 | +3 | +3 | Knights' Onslaught Shining Beacon (Temp HP, 10FT) |
10 | +5 | +7 | +3 | +3 | Fiefdom |
Knights Courage(Su): The Knights courage shines through when even when things seem at there darkest hour. The Knight and his mount receive a +4 Morale Bonus to saves versus Fear. If a Knight has a similar ability, such as Aura of Courage, they instead gain a Knight's Feat.
Horsemanship: At 1st level, the Knight gains the Ride-by-Attack feat as a bonus feat. At 5th level the knight gains the Trample feat as a bonus feat. At 6th level the knight gains the Spirited Charge as a bonus feat. If they posses these feats they instead gain a Knight's Feat.
Knights Feat(Ex): At levels 1, 4, and 8, the Knight is granted a bonus feat. This feat maybe selected from any of the feats from the Fighter list as well as Animal Affinity, Skill Focus Ride, Iron Will, Great Fortitude, Lightning Reflexes, Endurance, and Diehard. All prerequisites must still be met.
Knights Resilience(Ex): The Knight becomes more resilient through the better use of his armor. The character selects one specific type of Armor. This armor now provides 1 additional AC to the Knight as well as having its maximum dex increased by 1 and Armor check penalty reduced by 2.
Knights Strength(Ex): The Knight chooses a weapon to have its critical threat range increased by 1 as well as an additional +1 attack and +1 damage when using this weapon. Weapons with this ability count as specialized for purposes of which feats the Knight may select [but grant the above bonuses' instead].
• The feat 'Weapon Specialization' may still be taken by Knights who qualify [4 levels of fighter]. The effects stack.
• A different weapon must be chosen for each application of Knight's Strength.
• The threat range increase applies on top of any other critical increasing effect such as Keen or Improved Critical, but is not multiplied by them. [This means a Keen, Knight's Strength Longsword's critical threat range is 16-20 instead of 17-20 as normal.]
Herald(Ex): The Knight gains the Leadership feat. If this feat is already possessed the Knight may instead pick another feat from the Knight's feat list.
Knights Onslaught(Ex): The Knight can perform Full Attack Action even when moving the Mount.
Fiefdom(Ex): The Knight has gained a great measure of respect and gratitude from their Liege, granted them land owner privileges over an estate. In addition to granting the lands, this increases a Knight's Status by .5 and doubles their Knight pay, due to the increased prestige of being a major landowner and taxes levied on the lands. They are considered to have a base of operations and great renown for purposes of their followers and cohort from Leadership.