Ability: Clerics of the Brotherhood recieve the Scent Ability at first level in place of Turn Undead
The Brotherhood of the Wolf is an enigmatic cult that is believed to have originated in the Than Steppes, although some say it actually began in the Storm Isles when a tribe of skinchangers sought to deify their savage ways. Regardless of its origin, the dark faith has three major tenets it holds sacred; only the strong survive in this savage world and weakness must be purged; the pack is the only origination that is natural and must be honored, while all else is thrown away; and while a strong leader is to be respected and followed, a weak one must be removed. In addition, they have open disdain for all the gods. Anvarol particularly earns their hatred, his laws allowing the weak to rule.
SAVAGERY: Granted Powers: Two Claw Attacks, dealing 1d4+Str Damage. Spells: 1) Magic Fang 2) Alter Self 3) Rage 4) Rusting Grasp 5) Symbol of Pain 6) Baneful Polymorph 7) Mass Animalistic Power 8) Symbol of Death 9)Shapechange