Elynir, the Seer
Mar 31, 2014 5:59:35 GMT
Post by Sean on Mar 31, 2014 5:59:35 GMT
Elynir, the Seer
Portfolio: Knowledge, Fate, Truth, Wisdom
Symbol: an ancient tome
Icon: blind and frail woman with no hair that carries a rod and wears a grey tunic full of unintelligible inscriptions.
Alignment: LN
Favored Weapon: Quarterstaff
Monks: yes (Order of the White Candle)
Worship: Great Library in Dol and Monastery of the Two Roses (White Candle Monastic order). Elynir’s faith is common among arcanists, nobles, historians.
Domains: Knowledge, Truth*, Law, Prophecy*.
Enemies: None
Allies: Anvarol
Ability: Clerics gain the Lore ability equivalent to Bardic Knowledge(Uses Cleric Levels instead of Bard levels to determine bonus to Lore Check) The cleric activates this ability by spending one of his or her turn checks each time it is activated. This ability replaces Turn/Rebuke Undead.
Elynir the Seer is a wise god of knowledge and fate, a patient and silent observer that foresees the ascension and the downfall of individuals, their fate or doom. Elynir is very popular among historians, aristocrats and arcanists and despite her dogma is very common in the Kingdom of Asturia, the headquarters of her faith have been in Doltanbran since historians can remember: the Great Library of Dol is in fact the place where Vanadril Justin, the Voice of Elynir, has lived in the past 60 years. The Voice rarely leaves the library, she mainly spend her days writing in the Book of Days, documenting every event that her vision let her “see”. So great is her reputation that every day of the year nobles, travellers and every kind of pilgrims come from any corner of the continent to visit her, pleading for guidance. The Monastery of the Two Roses, few miles outside Dol-Terias, is the only place where the Voice ever travel to, to found a peaceful environment where meditate and study. House Gaelan in Dol is particularly close to Elynir’s faith.
TRUTH: Granted Powers: gets identify as a 0 lvl spell. Sense Motive is class skill. Spells: 1) Detect Chaos 2) Zone of Truth 3) See Invisibility 4) Discern Lies 5) True Seeing 6) Analyze Dweomer 7) Greater Scrying 8) Discern Location 9) Foresight
PROPHECY: Granted Powers: once per day reroll any die and choose which one to keep. Spells: 1) Identify 2) Augury 3) Tongues 4) Divination 5) Contact Other Plane 6) Legend Lore 7) Vision 8) Mind Blank 9) Astral Projection