Galathas, the Just
Mar 31, 2014 5:00:38 GMT
Post by Sean on Mar 31, 2014 5:00:38 GMT
Galathas, the Just
Portfolio: Valor, Honor, Righteousness
Symbol: Upward pointing sword with crown around blade
Icon: A mounted Knight in golden armor with sword raised to the sky.
Alignment: LG
Favored Weapon: Greatsword
Monks: yes
Worship: Kingdom of Asturia; Terias mainly among knights.
Domains: Good, Law, Righteousness*, Justice*
Enemies: Severis
Allies: Suriel
Ability: At the cost of a turning attempt, a cleric of Galathas gains their charisma modifier in attack bonus and 2 + their Charisma mod in damage is added to a single attack against an evil character. Just as Smite Evil this bonus does not work against foes that are not of an evil alignment. This ability replaces the standard Turn/Rebuke Undead.
The Church of Galathas is all but non-existant since the deity's death at the hands of the Nightstalker. Those few Knights and clergymen who offer homage to the Just pay little more than lip service, as outside of the Kingdom of Asturia nothing more than occassional roadside Shrines can be found. Still, the name of Galathas is often invoked by soldiers going to war and Knights on quests as a passing courtesy for the passed God. Yet now, at the eve of summer's break in the year 327 A.F., a single silver ray streaked across the heavens leaving those few remnants of Galathas suddenly found a link with the deceased God reestablished. Though their range of powers was crippled and severely limited, that they exist at all has sent waves through the religious communities with the implications...
RIGHTEOUSNESS: Granted Powers: You gain the smite power, the supernatural ability to make a single melee attack with a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day. If used against a target with an evil alignment, you get a +4 bonus on the smite attack roll. Spells: 1) Divine Favor 2) Align Weapon 3) Crown of Smiting 4) Blessings of the Righteous 5) Meteoric Strike 6) Forbiddance 7) Righteous Burst 8) Antimagic Field 9) Storm of Vengeance
JUSTICE: Granted Powers: Immunity to Fear and Fear effects. Spells: 1) Command 2) Hold Person 3) Heroism 4) Discern Lies 5) Mark of Justice 6) True Seeing 7) Dictum 8) Dimensional Lock 9) Miracle
Note: Clerics and Paladins of Galathas are limited to third level spells.