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E-6
Apr 14, 2014 18:20:31 GMT
Post by Skarre on Apr 14, 2014 18:20:31 GMT
I'm bringing this up once again because there has been a significant changing of the guard as far as both players and staff. I think it truly would address the power curve issues DT is experiencing at the moment. The link below is general information regarding the system. E-6Please feel free to post your opinions on the subject. The more feedback players give, the more clear the DMs can see what is needed to carve a path into the future of the chat.
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Sean
New Member
HDM
Posts: 258
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E-6
Apr 14, 2014 21:25:38 GMT
Post by Sean on Apr 14, 2014 21:25:38 GMT
I apologize for mass pruning of this thread, including player posts.
I ask if you have concerns either way please post (or re-post) them here. But only if you are only a player; no member of the Dol-Terias DM team should vote in this thread. The entire debate is exclusively for the player based.
Also, understand that this is not a formal poll; it will not decide anything. It is simply a suggestion of a long-time player looking to balance the chat so that it can better reflect the setting as originally envisioned. It's one of many ideas; other players can come up with their own ideas as well.
And yes; DMs will get a vote on this as well; if the player base is even accepting of the idea. But it will be on our own boards. We do not wish to influence the voting.
I just ask if people have any questions they either bring it up here so I can respond or FPM me...
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E-6
Apr 14, 2014 21:58:22 GMT
Post by dianab2u on Apr 14, 2014 21:58:22 GMT
My concern is this Sean, you have been here before when this topic was brought up. The moment you start "limiting" character growth to level 6 or at all for that matter people start looking for other places to play. The chat already limits everything that can be limited and now there is talk of putting a limit on how high a char can grow? The player base will go down Sean and you have seen it. You cant attribute it to "cycling" because we are in the middle of a school year and the chat has a pretty good player base at the moment. I am quite sure you will see it drop -again- the moment you start talking about limiting how far a character can grow level wise. This is one of the last 3.5 chats around without limiting how high a person can level. You have come up with some damn good ways to compensate by allowing people to retire their chars and even use some of that exp for a newer char. I think that's awesome and also contributes to monitoring the levels in the chat. With the E-6 option I know you can get more and more feats as compensation for not going to higher levels but lets face it...that's not the same thing as "achieving" a higher level after all the RP you put into your character. I know you all have been striving for the best interest of both the chat and the players. I just think there -has- to be another way of achieving this without limiting chars anymore. Thats just my concern and Im only speaking for myself I cant presume to speak for anyone else
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marc
New Member
Posts: 11
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E-6
Apr 14, 2014 22:37:38 GMT
Post by marc on Apr 14, 2014 22:37:38 GMT
E6 looks awesome! My main hesitation would be too many or too powerful of custom feats to be handed out.
As a counter to the fact people have some things they 'lose', I'd suggest adding that each account gets a free level 6 PC as well as the level 3, so everyone can take part in the upper tier content. There aren't any other chats offering top tier entry immediately, that's a definite draw for new players and something that would be unique to DT.
Another alternative to E6 I think would be accepting DT as a higher level venue, and letting all people start with a level 10 PC, so again, everyone can participate in higher level challenges. Being excluded isn't fun, so I support whatever changes let everyone jump into an adventure and kill stuff, without OOC issues being a worry.
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Deleted
Deleted Member
Posts: 0
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E-6
Apr 14, 2014 22:39:07 GMT
Post by Deleted on Apr 14, 2014 22:39:07 GMT
That's actually my prime concern about it too. Sure feats are good, but with E-6 it just seems like progress stops...
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E-6
Apr 15, 2014 13:42:51 GMT
Post by boobookitty on Apr 15, 2014 13:42:51 GMT
I can see it from both points of view on why to use E-6 and not to .Im just getting use to D20 so switching to E-6 would down any progress i have made with using D20 . so im in favor of D20
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E-6
Apr 15, 2014 14:45:42 GMT
Post by Skarre on Apr 15, 2014 14:45:42 GMT
I can see it from both points of view on why to use E-6 and not to .Im just getting use to D20 so switching to E-6 would down any progress i have made with using D20 . so im in favor of D20 Actually, you're probably better off learning on a system like E-6. The rules are exactly the same as D20 except you are not overwhelmed by the metagame and rocket tag that is so prevalent at higher levels. You get comfortable using the stuff that gets used the most without getting bogged down by mechanics that make combat turns take 2 hours per person. What I mean by those terms is: Metagame - the ability of casters to basically create worlds while fighters still swing a sword. Rocket tag - If you don't go first or disable an opponent in 1 round, you are in serious jeopardy of dying from their abilities the next round.
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E-6
Apr 15, 2014 14:58:46 GMT
Post by Skarre on Apr 15, 2014 14:58:46 GMT
That's actually my prime concern about it too. Sure feats are good, but with E-6 it just seems like progress stops... A feat every 3-5k xp with such a wide variety of options seems much less of a stop of progression than waiting over a year to get ANY new abilities. In DT, once a character hits about 10, they overpower the setting and xp slows to a crawl. The DMs can either continue to run stuff for the lower levels and the higher level gets side-lined, or goes along with and completely eliminates any challenge and tension the SL might have wanted to create. or If the DMs do ramp up the difficulty, you get what ended up happening to Floom. Lower levels can't help support the high level character simply because of the defenses of higher challenge rating baddies, and with a low magic setting, the high level character is completely under-geared to deal with the CR alone. E-6 - A level 3 could tag along with a level 6 easily. A level 6 could tag along with a level 3 easily. There are still threats to both without sidelining either. E-6 - Stops NPC inflation. IE - Currently, the scariest knight "Scourge" needs to continue to be tweaked because PCs soon overshadow him and make him a non-threat. In E-6, he continues to stay a threat, less so to those with a lot of feats to pad their defenses and combat abilities, but he can still deal damage that remains relevant to any PC.
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Deleted
Deleted Member
Posts: 0
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E-6
Apr 15, 2014 15:45:57 GMT
Post by Deleted on Apr 15, 2014 15:45:57 GMT
Okay but why not have leveled adventures like some dms do? 1-3, 4-7, so on and such. It keeps things fair, and they don't need to be over powered. I'm sorry, i'm new and such, but...I just don't like the idea.
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marc
New Member
Posts: 11
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E-6
Apr 15, 2014 17:08:15 GMT
Post by marc on Apr 15, 2014 17:08:15 GMT
I've found sometimes with level recommendations people have 'backup' pcs they just bring out for purposes of lowbie adventures, so then a player with only lowbie PCs has to play with the rare characters that don't come around so often, and can't get the good loot from the higher addy. It also means when the higher addy is on that lowbies have to sit outside, so again, don't get good loot. Back when high level pcs were low, they were able to go in EVERY adventure, so it's unfair to newer folks. For higher level folks split levels isn't so fun either, I found with some of my PCs that they just oneshotted bosses, and that DMs were hesitant to include my PCs in stories or battles at times because of that. For DMs, split level groups are harder to run for I find. You have to arbitrarily have your monsters focus the people who can take it, or else there's a bloodbath. Or have 'bosses' somwhow randomly pair with the higher level PCs, whilst the minions spread out.
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Deleted
Deleted Member
Posts: 0
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E-6
Apr 15, 2014 17:45:50 GMT
Post by Deleted on Apr 15, 2014 17:45:50 GMT
I suppose...
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Sean
New Member
HDM
Posts: 258
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E-6
Apr 19, 2014 16:05:20 GMT
Post by Sean on Apr 19, 2014 16:05:20 GMT
I suppose, for the time being, this is in limbo. I wish more of the player base would have voted; its eight players in a much largely player base but what's done is done.
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