Other Rooms
Mar 29, 2014 22:03:02 GMT
Post by Dol-Terias on Mar 29, 2014 22:03:02 GMT
Green Triangle Company's Emporium:
Doltanbran Gates: This large portal protects Doltanbran's city from the hazards outside the walls. Manned by a group of the Doltanbran Watch, the gates of the city close at night, so it is not uncommon to find merchants camped outside of them from sometime after dark until the morning hours when they open again.
Farmlands: Not so much a single location as a fairly thing to come across outside of the city. While most farmland is owned by one of the two cities' noble houses, it isn't uncommon to find a farmstead own by freemen – although even these tend to face heavy taxation.
River Don:The river that separated the two cities, serving as the only connection the landlocked region has to the outside world. The river itself seldom freezes and its currents are rapid and dangerous, making travel by some sort of vessel essential. Swimming is not something people do in the River Don.
Verencro's Tower: A Gothic black stoned tower, it stands over most the city of Doltanbran. Thorny bushes and impassable quicksand traps have grown around the tower, which was once the home of a powerful necromancer.
Nekra Catacombs:Ancient, winding catacombs sprawl out beneath the Nekra Cemetery, containing the bodies of many noble blooded ancestors. No longer used, they have become a favorite talk of would be theives, though few that try to steal from these depths, ever return.
Blackhouse(Assassin's Guild):Appearing little more than a dilapidated building from the outside, this large, three story structure is not far from Rat's Square at the center of the Hive, and is commonly avoided by most strays in the area. It is the home of the Corporation of the Red Tear.
Dead Man's Inn (The Hive): Located in the center of the Hive, the Dead Man's doubles as a tavern and a brothel, attracting all the seediest characters within the city. Despite the location, the bouncer and the owner are not known for their tolerance of fights, and when they step in to break one up, there is almost always a heavy cost to those involved.
Fogoth Island (The River Don): In the middle of the River Don, between Terias and Doltanbran, lies Fogoth Island. The island is given a wide berth, as it is the home to a colony of Lepers, and is rumored to also safeguard many outcasts and criminals.
Doltanbran Gates: This large portal protects Doltanbran's city from the hazards outside the walls. Manned by a group of the Doltanbran Watch, the gates of the city close at night, so it is not uncommon to find merchants camped outside of them from sometime after dark until the morning hours when they open again.
Farmlands: Not so much a single location as a fairly thing to come across outside of the city. While most farmland is owned by one of the two cities' noble houses, it isn't uncommon to find a farmstead own by freemen – although even these tend to face heavy taxation.
River Don:The river that separated the two cities, serving as the only connection the landlocked region has to the outside world. The river itself seldom freezes and its currents are rapid and dangerous, making travel by some sort of vessel essential. Swimming is not something people do in the River Don.
Verencro's Tower: A Gothic black stoned tower, it stands over most the city of Doltanbran. Thorny bushes and impassable quicksand traps have grown around the tower, which was once the home of a powerful necromancer.
Nekra Catacombs:Ancient, winding catacombs sprawl out beneath the Nekra Cemetery, containing the bodies of many noble blooded ancestors. No longer used, they have become a favorite talk of would be theives, though few that try to steal from these depths, ever return.
Blackhouse(Assassin's Guild):Appearing little more than a dilapidated building from the outside, this large, three story structure is not far from Rat's Square at the center of the Hive, and is commonly avoided by most strays in the area. It is the home of the Corporation of the Red Tear.
Dead Man's Inn (The Hive): Located in the center of the Hive, the Dead Man's doubles as a tavern and a brothel, attracting all the seediest characters within the city. Despite the location, the bouncer and the owner are not known for their tolerance of fights, and when they step in to break one up, there is almost always a heavy cost to those involved.
Fogoth Island (The River Don): In the middle of the River Don, between Terias and Doltanbran, lies Fogoth Island. The island is given a wide berth, as it is the home to a colony of Lepers, and is rumored to also safeguard many outcasts and criminals.